
Tools & Skills
2D Tools
I use various tools for my 2D pipeline, depending on the project needs and what tools I need
Blender
I adore using Blender for my various needs: visdev, prop modelling, shader node setups, rendering cool NPR scenes, geonode setups. I am absolutely in love with this tool.
Photoshop, Procreate, Infinite painter, Krita, Clip Studio Paint, Affinity suite
3D Tools
zBrush, Nomad sculpt, Adobe substance 3D Modeller (VR), ShapeLab(VR)
I use different 3D sculpting tools depending on my needs, same as with 2D tools.
Unreal Engine 5, QuadSpinner Gaea, Marmoset Toolbag, Substance suite
Tools I use a bit less, but still enjoy. I love arranging scenes in UE5, I love generating procedural terrains through node setups in Gaea, and I do sometimes present my work through Marmoset Toolbag. As well as making textures in Substance suite.
AI tools: Comfy UI, Stability Matrix, WebUI Forge, ChatGPT, Notion AI, Claude, NotebookLM, Hugging Face portal, Manus AI
I am not very hyped about AI replacing many of my skills, but at the same time I acknowledge the necessity of knowing these tools in modern world. So I have learned advanced techniques of using these tools, and created my own pipelines. I can create unique node setups in ComfyUI, and streamline your brainstorming on a new level.



Skills (Hard+Soft)
Academical drawing and painting, sculpting, visual development, VR sculpting and ideation, concept art, visual storytelling, narrative design, game design.
My strength is to easily acquire new skills and learn new software, I started learning various programs and CG tools at the age of 12 years old, and it's what my mind craves.
I like to solve technological and artistical challenges.
I have experience in teaching computer graphics and arts, leading small indie teams, organizing events and exhibitions, and writing.
I also speak 4 languages, English, Russian, French and Romanian/Moldovan.
Ully exudes art
Explore a unique perspective on creativity.
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